The workshop opens
Sinworks LLC founded in California by Rodrigo Meza Gomez.
Sinworks
Independent Game Studio · California · Est. 2026
The studio's mark
Sinworks is a small California workshop. We carve our own tools — engine, editor, pipeline — and use them to raise worlds with skies worth stopping for, weather like a living thing, and hand-drawn creatures found nowhere else.
A world worth exploring comes before everything else we build.
The dark exists to make the light mean something.
We ship fewer things, made properly.
Their time, their intelligence, their curiosity.
A small, focused team goes further than a big, hurried one.
We're building toward a full playable demo before the end of 2026.
First world · In production
Forged by Sin
An open world built on contrast — dawn on one horizon, something stranger on the other. In development for PC, to be distributed on Steam. A full playable demo is planned before the end of 2026.
Sinworks LLC founded in California by Rodrigo Meza Gomez.
The studio's front door, built by hand like everything else.
Skies, weather fronts, and grasslands — carved first, because beauty comes first.
Sinworks LLC is one founder, one engine, and one world at a time. Self-funded, deadline-free, and unwilling to take shortcuts where a world's feel is at stake.
The name is a promise about contrast: everything we make holds the world you want to live in, and the mystery beneath it that makes exploring matter. Beauty above. Mystery below.
Business & press inquiries welcome · assets on request
Sinworks LLC · 2108 N St, Ste 15534 · Sacramento, CA 95816